![]() ![]() Only groupings of three or more can be exposed during the game. The grouping may be one, two, three, four, or five tiles in To make a complete American hand of 14 tiles requires the formation of a number Hand may result in doubling the score (self-pick, Jokerless). Scoring is per the yearly special hands card (usually using nickels, dimes, and quarters instead of chips). Flowers are not melded but rather are used in the hand to form pungs, ![]() White Dragons may be used as zeroes in some number In the past the American game has allowed Sextuplets and even An interesting thing about theĪmerican game is that Quints (five of a kind) are possible, due to the use of (four of a kind), and Pairs (just as in the Chinese, Japanese, and Western games)īut does not include Chows (three in a row). The American game includes Pungs (three of a kind), Kongs The American game is not limited to the kinds of tile groupings found in other Tiles - and the racks and walls are not seen). These problems don't occur in Shanghai: Secondĭynasty's American game, of course (the computer provides the proper number of American players usually use racks - and the racks never seem to be the There are a variety of places where one can buy extra tiles (easy to find on the American players can often be seen to go searchingįor extra tiles so they'll have the appropriate number of tiles for the game. Chinese mah-jongg sets rarely contain enough Players as "eight Flowers") and eight Jokers. Plus eight Flowers (four Flowers and four Seasons are regarded by American The American game uses a set of 152 tiles. If you have not yet familiarized yourself with the chapter on Mah-Jongg Basics, it is recommended that you do so before reading this chapter. American Mah-Jongg Part 1: Basic Information American Mah-Jongg Part 2: Options American Mah-Jongg Part 3: Let's Play Already! American Mah-Jongg Part 4: Scoring and Strategies American Mah-Jongg Part 5: How To Make Your Own Custom Card ![]()
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