Even modern motherboards fail to smartly handle the power distribution to multiple USB devices, which in turn could deliver less power to the VR headset port.ġ) To launch the game directly to VR mode, create a desktop shortcut and point it to steam://launch/378860/othervr (for the Rift) or steam://launch/378860/vr (for the Vive)Ģ) Locate your Oculus debug tool or install the Oculus Tray Tool, you will need it to keep track of your FPS. Just make sure you select Visual HUD->Performance before launching the game.ģ) You should prevent Oculus Home from running in the background as it will consume valuable resources. You might need to start Oculus Home manually one time and dismiss the Health & Safety warning so you get into the lobby. This will also prevent Home from launching automatically when you put the HMD on. Right-click the Oculus shortcut -> Properties -> Compatibility and down at the bottom check the box "Run this program as an administrator"ġ) Make sure you download and install the latest nVidia display driversĢ) Don’t optimize the game using Geforce Experienceģ) Make sure you have the latest Oculus driversĤ) In the nVidia control panel make sure you set the options as in the attached screenshotĥ) Make sure you set SS (Super Sampling) in either the Tray tool or Debug tool to 1.0.ġ) Follow the screenshots attached to setup Performance, Visual FX and CameraĢ) Camera FOV in important to prevent most of the object pop-ins and flickering. Prefer Texture Resolution to Shadow Detail Super Sampling, MSAA, Render Frames Ahead, Enviro Map, Detailed Grass, Shadows/Reflections/Texture Res/Texture filtering I set both Cockpit and Helmet to 38.ģ) When using the Helmet view, it is advisable to disable the Helmet from rendering as it will use valuable FPSĤ) Settings with most performance impact are (in order of severity): #Project cars 3 latest update install Keep Detailed Grass to low if you have anything other than 1080ti. If you have a 1080ti go with 1.3 SS, others – keep this at 1.0-1.2 Texture Res will be best at Medium to gain a few FPS, go higher if you can. Reflections is important, try to go up to High if possibleĦ) Using the Performance HUD, watch your FPS and Performance Head Room. You want a steady (as possible) 90 FPS, and a Performance HR of (-5%) to (15%). Test at a few tracks, and with ~10 cars grid.ħ) With weather set to other than Clear, do a few tests as well. lack of keyboard input multiplication, to change POV you are forced to press repeatedly WSAD keys everytime pickick up new carīMW Z4 GT3 cockpit view comparision between Assetto Corsa, Project CARS 2, Raceroom Racing Experience i Project CARS 1.Lower the Particle Level and Particle Density to gain extra FPS if needed.Ĩ) You should only drop down to ASW (45fps) for very short periods of time, if at all. HUD customization is bugged, you can't drag and drop aplets lack of FFB histogram in HUD (crucial for any wheel user), you can't say how FFB is perfoming in triples cause there's no graph for it cockpit views are not alignet, most of them are moved off center (looking at the wheel) to left or right sides monitors angle regulation have some strange numbers, mine are set at an angle ar.35 degree and to match it in game i have to set it to 20 degree distance from eyes to screen in triple settings doesn't work, this disrupts proportion between first and second plan, which leads camera to the wrong position (too close to window)
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